Greed's Hold Demo; Level 4
Level 4 Demo
Welcome to the demo for level 4.
If you haven’t already I would recommend starting with level 1 to get a feel for what the game is like. This level has had less public testing than level 1. It is intended to be more difficult than the first level however there may be sections that are harder than intended and will be tweaked for future iterations. Please let me know if there were sections where the way through seemed too hard or not clear to the player. In the final product the game is intended to get harder and improve the players skills with each level.
This version has some animations, enemies and some awesome demo music from Gareth. Please let me know what you think of it by filling out the survey at the end or leaving a comment below.
Thank you for your time!
SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSeLfOmy6HoCkOGWKiFNfxK5SDjziwBxwS5PFVFq...
NEW mechanics:
Flying enemies!
Levers! To activate/ deactivate hit them with a melee attack using the Q key. Not all can be used again, experiment with them!
Projectiles: Dodge the “arrows” and spikes that shoot from the walls
CONTROLS:
Move left and right: Press and hold the Left or Right arrow keys
Jump: Press and release the Space key
Look up: Press and hold the Up arrow key
Crouch/ Look down: Press and hold the Down arrow key
RESPAWN: P, missed something? Gotten stuck from a glitch or bug? Press P to respawn and return to the last checkpoint/ savepoint
Melee Attack: Q
Ranged Attack: Collected the red and yellow spirals to gain ranged attacks. Press W to fire them in the direction you are facing
Health Potions: Green Bottles restore your health
Climb: Press Up Arrow while over ladder
Fall: Press R while on a ladder to let go
Shield: This isn’t fully functioning yet!
Red Zones are instant death! You have plenty of lives in this demo version but be careful of falling into the red zones.
Status | In development |
Platforms | HTML5 |
Author | Daniel |
Made with | Unity |
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